Duriel
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Duriel's profileName: Octavian Duriel Reladrier
Age: 21
Race/Species: uknown
Gender: male
Height: 6' 3"
Weight: 250 lb
Much of Duriel's career is classified. Entire sections, details of battles. None to be known by the public.
Born: [CLASSIFIED]
Born on the luxurious, [CLASSIFIED], [CLASSIFIED] a few months after his parents celebrated their wedding anniversary.
One of [CLASSIFIED] and [CLASSIFIED]'s children, he is a fighter to the core, and he fights the Corps.
His training went from surviving an imitation of a [CENSORED] concentration camp, to being abandoned in a desert. He has literally brought himself back to life multiple times through various ways, but has never been sent to either Heaven, or Hell, he has always been given an escape route. His genes, which came from [CLASSIFIED] who had a [CLASSIFIED] [CLASSIFIED] [CLASSIFIED], and [CLASSIFIED], who had multiple [CLASSIFIED] done to him, a few of which were genetic and has lead to Duriel's ustable gene pool, and adding onto this the experimentation on him by scientists. He was then unleashed upon the foes of the government that created him. When the government came to realize how much power had been bestowed upon Duriel, they declared him a fugitive and have put an enourmous bounty on his head. A most cliche action.
He is naturally very very cold. Outside of his armor, he can see his breath, no matter the temperature. His skin feels as though it is freezing, if you touch it. His amor helps to keep him heated.
Octavian's cells are united. And do whatever is necessary to keep living. If Reladrier falls from a cliff, his body/armor will react by sprouting engines, and (mechanical) wings. He can regrow limbs. If something tries to smash him, and if Duriel doesn't react fast enough (however unlikely that may be) his body/armor will change into a large, heavily armored spike, to protect him.
Due to the genes of his parents, he has extremely odd attributes, such as the small yet very potent magnetic coils lining the inside of his bones. These allow him to hurl small balls of energy, each one with its own various attributes.
Duriel is a rather easy going, friendly fellow.
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Weapons of choice:
Inferno - gun that fires a massive wave of heat and pressure, in a cone shaped pattern that doubles size every 3 inches it moves forward. This weapon has the potential to melt, and mangle even the most heavily armored foe.
Bone blades- extremely sharp bone blades sticking out of his wrists
ODST armor- armor he wears on normal missions (destroyed)
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Weapons: Hydra, Fist of Rukt, large bone blades on the wrists
Hydra - This form makes him quite nearly invincible. It also renders bullets and plasma weaponry useless because of the magnetic field that surrounds the suit. This field is projected to about 2mm above the armor. This form is much more vicious than it appears to be, in this mode, Duriel's blood can burn through one foot of solid steel; his tail is sharp enough, and has enough muscle, to spear an enemy, lift said enemy into the air, and then hurl the enemy from the tail.
Duriel generally tries to avoid interacting with people, because in his experience, people create complications. And the more complicated something is, the more chances there are to screw up.
Fist of Rukt - The legendary gravity hammer used by Tartarus, former Chieftan of the Jiralhane race.
Bone Blades - These thick daggers of solid bone come from Duriel's wrists. They haven't touched anything they can't cut.
Duriel is solar powered, so beware.
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Duriel can fire 4 types of energy balls:
1.Absorbtion round: Touches enemy, turning them bright blue, until the entire body/object is covered, than the object sublimates (turns into gas)
2.Energy Shot: Creates a small explosion, and flash-fries any unarmored foe.
3.Light Round: Goes cleanly through everything, can be deflected by a magnetic field.
4.Bomb: can be planted, is timed, then violently explodes. Duriel decides the size and power of the explosion, and he chooses the length of the timer.
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